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NETGAMES
2003
ACM
15 years 4 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PODC
2003
ACM
15 years 4 months ago
Scalable public-key tracing and revoking
Traitor Tracing Schemes constitute a very useful tool against piracy in the context of digital content broadcast. In such multi-recipient encryption schemes, each decryption key is...
Yevgeniy Dodis, Nelly Fazio, Aggelos Kiayias, Moti...
SENSYS
2003
ACM
15 years 4 months ago
Timing-sync protocol for sensor networks
Wireless ad-hoc sensor networks have emerged as an interesting and important research area in the last few years. The applications envisioned for such networks require collaborati...
Saurabh Ganeriwal, Ram Kumar, Mani B. Srivastava
WPES
2003
ACM
15 years 4 months ago
Analysis of privacy preserving random perturbation techniques: further explorations
Privacy is becoming an increasingly important issue in many data mining applications, particularly in the security and defense area. This has triggered the development of many pri...
Haimonti Dutta, Hillol Kargupta, Souptik Datta, Kr...
CP
2003
Springer
15 years 4 months ago
Open Constraint Optimization
Constraint satisfaction has been applied with great success in closed-world scenarios, where all options and constraints are known from the beginning and fixed. With the internet,...
Boi Faltings, Santiago Macho-Gonzalez