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AIMSA
2006
Springer
15 years 7 months ago
A Knowledge-Based Approach for Automatic Generation of Summaries of Behavior
Effective automatic summarization usually requires simulating asoning such as abstraction or relevance reasoning. In this paper we describe a solution for this type of reasoning in...
Martín Molina, Victor Flores
CIG
2006
IEEE
15 years 10 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
129
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ISCAS
2006
IEEE
103views Hardware» more  ISCAS 2006»
15 years 10 months ago
Towards autonomous adaptive behavior in a bio-inspired CNN-controlled robot
— This paper describes a general approach for the unsupervised learning of behaviors in a behavior-based robot. The key idea is to formalize a behavior produced by a Motor Map dr...
Paolo Arena, Luigi Fortuna, Mattia Frasca, Luca Pa...
ICIS
2003
15 years 5 months ago
Effects of Multimedia on Mobile Consumer Behavior: An Empirical Study of Location-Aware Advertising
Location-aware advertising is widely touted as the “killer-app” for mobile commerce to flourish. With the imminent rollout of third-generation mobile networks, advances in mul...
Lih-Bin Oh, Heng Xu
AIIDE
2009
15 years 5 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...