A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
Among the many stages of a simulation study, debugging a simulation model is the one that is hardly reported on but that may consume a considerable amount of time and effort. In t...
Anomaly detection systems largely depend on user profile data to be able to detect deviation from normal activity. Most of this profile data is based on commands executed by use...
We present a minimalistic approach to establish obstacle avoidance and course stabilization behavior of a simulated flying autonomous agent in a 3D virtual world. The agent uses v...
Titus R. Neumann, Susanne A. Huber, Heinrich H. B&...
This paper shows how integrated UML models combining class, object, use-case, collaboration and state diagrams can be animated in a domain-specific layout. The presented approach...