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» Behavioural Models for Hierarchical Components
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GAMEON
2007
15 years 1 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
ENTCS
2010
165views more  ENTCS 2010»
14 years 11 months ago
Correct Execution of Reconfiguration for Stateful Components
In component-based software engineering, reconfiguration describes structural changes to the architecture of a component system. For stateful components, not only structural but a...
Moritz Hammer, Alexander Knapp
SAFECOMP
2010
Springer
14 years 10 months ago
Deriving Safety Cases for Hierarchical Structure in Model-Based Development
Abstract. Model-based development and automated code generation are increasingly used for actual production code, in particular in mathematical and engineering domains. However, si...
Nurlida Basir, Ewen Denney, Bernd Fischer 0002
ISCI
2000
79views more  ISCI 2000»
14 years 11 months ago
Data block prefetching and caching in a hierarchical storage model
Storage subsystems have become one of the most important components in computer systems nowadays and have been expanded to include all three levels of memory hierarchy, namely the...
Athena Vakali
ICCAD
2002
IEEE
124views Hardware» more  ICCAD 2002»
15 years 8 months ago
Interface specification for reconfigurable components
This paper presents a way of encoding some kinds of dynamic reconfiguration behaviour in the interface portion of circuit descriptions. This has many advantages. The user of a rec...
Satnam Singh