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NETGAMES
2003
ACM
15 years 2 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
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DATE
2010
IEEE
169views Hardware» more  DATE 2010»
15 years 2 months ago
Design space exploration of a mesochronous link for cost-effective and flexible GALS NOCs
There is today little doubt on the fact that a high-performance and cost-effective Network-on-Chip can only be designed in 45nm and beyond under a relaxed synchronization assumpti...
Daniele Ludovici, Alessandro Strano, Georgi Nedelt...
CHI
2009
ACM
15 years 2 months ago
Supporting content and process common ground in computer-supported teamwork
We build on our prior work with computer-supported teams performing a complex decision-making task on maps, where the distinction between content and process common ground is prop...
Gregorio Convertino, Helena M. Mentis, Mary Beth R...
SIGCOMM
2000
ACM
15 years 2 months ago
SmartBridge: A scalable bridge architecture
As the number of hosts attached to a network increases beyond what can be connected by a single local area network (LAN), forwarding packets between hosts on different LANs become...
Thomas L. Rodeheffer, Chandramohan A. Thekkath, Da...
IPPS
1999
IEEE
15 years 1 months ago
SCALA: A Framework for Performance Evaluation of Scalable Computing
Abstract. Conventional performance environments are based on pro ling and event instrumentation. It becomes problematic as parallel systems scale to hundreds of nodes and beyond. A...
Xian-He Sun, Mario Pantano, Thomas Fahringer, Zhao...