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SI3D
2005
ACM
15 years 11 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
SIGITE
2005
ACM
15 years 11 months ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston
PERVASIVE
2005
Springer
15 years 11 months ago
u-Photo: Interacting with Pervasive Services Using Digital Still Images
This paper presents u-Photo which is an interactive digital still image including information of pervasive services associated with networked appliances and sensors in pervasive co...
Genta Suzuki, Shun Aoki, Takeshi Iwamoto, Daisuke ...
RT
2005
Springer
15 years 11 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
COMPGEOM
2004
ACM
15 years 11 months ago
The number of lines tangent to arbitrary convex polyhedra in 3D
We prove that the lines tangent to four possibly intersecting convex polyhedra in   3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
Hervé Brönnimann, Olivier Devillers, V...