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NPAR
2004
ACM
15 years 10 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
ATAL
2004
Springer
15 years 10 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
154
Voted
CIVR
2004
Springer
141views Image Analysis» more  CIVR 2004»
15 years 10 months ago
Natural Scene Retrieval Based on a Semantic Modeling Step
In this paper, we present an approach for the retrieval of natural scenes based on a semantic modeling step. Semantic modeling stands for the classification of local image regions...
Julia Vogel, Bernt Schiele
151
Voted
ICCS
2004
Springer
15 years 10 months ago
Iceberg Query Lattices for Datalog
In this paper we study two orthogonal extensions of the classical data mining problem of mining association rules, and show how they naturally interact. The first is the extension...
Gerd Stumme
NIME
2004
Springer
105views Music» more  NIME 2004»
15 years 10 months ago
The Slidepipe: A Timeline-Based Controller for Real-Time Sample Manipulation
When working with sample-based media, a performer is managing timelines, loop points, sample parameters and effects parameters. The Slidepipe is a performance controller that give...
Mark Argo