We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
In this paper, we present an approach for the retrieval of natural scenes based on a semantic modeling step. Semantic modeling stands for the classification of local image regions...
In this paper we study two orthogonal extensions of the classical data mining problem of mining association rules, and show how they naturally interact. The first is the extension...
When working with sample-based media, a performer is managing timelines, loop points, sample parameters and effects parameters. The Slidepipe is a performance controller that give...