In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
This paper brings a novel method for three-dimensional reconstruction of surfaces that takes advantage of the symmetry resulting from alternating the positions of a camera and a l...
Abstract. Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and costeffective DVE systems is...
In the k-nearest neighbor (KNN) classifier, nearest neighbors involve only labeled data. That makes it inappropriate for the data set that includes very few labeled data. In this ...
We propose a technique that takes a triangulated surface as input and outputs a surface with the same topology but altered geometry such that each polygon falls into a set of disc...