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CODES
2003
IEEE
15 years 9 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
CVPR
2003
IEEE
15 years 9 months ago
Surface Reconstruction via Helmholtz Reciprocity with a Single Image Pair
This paper brings a novel method for three-dimensional reconstruction of surfaces that takes advantage of the symmetry resulting from alternating the positions of a camera and a l...
Peter H. Tu, Paulo R. S. Mendonça
EUROPAR
2003
Springer
15 years 9 months ago
On the Characterization of Distributed Virtual Environment Systems
Abstract. Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and costeffective DVE systems is...
Pedro Morillo, Juan M. Orduña, Marcos Fern&...
WAIM
2009
Springer
15 years 8 months ago
Kernel-Based Transductive Learning with Nearest Neighbors
In the k-nearest neighbor (KNN) classifier, nearest neighbors involve only labeled data. That makes it inappropriate for the data set that includes very few labeled data. In this ...
Liangcai Shu, Jinhui Wu, Lei Yu, Weiyi Meng
SIGGRAPH
2010
ACM
15 years 8 months ago
Triangle surfaces with discrete equivalence classes
We propose a technique that takes a triangulated surface as input and outputs a surface with the same topology but altered geometry such that each polygon falls into a set of disc...
Mayank Singh, Scott Schaefer