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VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
15 years 3 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert
CVPR
2009
IEEE
17 years 5 days ago
Learning to Track with Multiple Observers
We propose a novel approach to designing algorithms for object tracking based on fusing multiple observation models. As the space of possible observation models is too large for...
Björn Stenger, Roberto Cipolla, Thomas Woodle...
ICIP
2005
IEEE
16 years 6 months ago
Variable module graphs: a framework for inference and learning in modular vision systems
We present a novel and intuitive framework for building modular vision systems for complex tasks such as surveillance applications. Inspired by graphical models, especially factor...
Amit Sethi, Mandar Rahurkar, Thomas S. Huang
CHI
2006
ACM
16 years 5 months ago
Pride and prejudice: learning how chronically ill people think about food
In this paper, we describe a formative study to learn how one chronically ill population thinks about food, mentally organizes food, and interprets consumption-level icons. We fou...
Katie A. Siek, Kay H. Connelly, Yvonne Rogers
PERCOM
2006
ACM
16 years 4 months ago
Seamless Browsing of Visual Contents in Shared Learning Environments
This paper presents a new interaction technique for browsing large visual information bases in a collaborative environment. The ATELIER project deals with learning environments fo...
Marco Loregian, Kresimir Matkovic, Thomas Psik