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» Blending Multiple Polygonal Shapes
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ICCV
2003
IEEE
16 years 3 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
115
Voted
ALGORITHMICA
1998
143views more  ALGORITHMICA 1998»
15 years 1 months ago
On Minimum-Area Hulls
Abstract. We study some minimum-area hull problems that generalize the notion of convex hull to starshaped and monotone hulls. Specifically, we consider the minimum-area star-shap...
Esther M. Arkin, Yi-Jen Chiang, Martin Held, Josep...
CGI
2006
IEEE
15 years 8 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
SI3D
2010
ACM
15 years 7 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
VMV
2008
170views Visualization» more  VMV 2008»
15 years 3 months ago
Robust contour-based object tracking integrating color and edge likelihoods
We present in this paper a novel object tracking system based on 3D contour models. For this purpose, we integrate two complimentary likelihoods, defined on local color statistics...
Giorgio Panin, Erwin Roth, Alois Knoll