We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
The counterexamples produced by model checkers are often lengthy and difficult to understand. In practical verification, showing the existence of a (potential) bug is not enough: ...
This paper proposes the use of process models for DSS design. The kind of process models suggested are task structures and decision structures with simple graphical syntax and sem...
J. J. Zuurbier, J. N. Brinkkemper, Margriet Offere...
— This paper focuses on the design of a robust tube-based Model Predictive Control law for the control of constrained mobile robots. A time-varying trajectory tracking error mode...
Ramon Gonzalez, Mirko Fiacchini, Jose Luis Guzman,...
We present an algorithm that induces a class of models with thin junction trees--models that are characterized by an upper bound on the size of the maximal cliques of their triang...