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SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
15 years 7 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
SPIESR
1997
97views Database» more  SPIESR 1997»
15 years 3 months ago
Multiscale Branch-and-Bound Image Database Search
This paper presents a formal framework for designing search algorithms which can identify target images by the spatial distribution of color, edge and texture attributes. The fram...
Jau-Yuen Chen, Charles A. Bouman, Jan P. Allebach
CGF
2011
14 years 5 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
ICCV
2007
IEEE
16 years 3 months ago
Differential EMD Tracking
Illumination changes cause object appearance to change drastically and many existing tracking algorithms lack the capability to handle this problem. The Earth Mover's Distanc...
Qi Zhao, Shane Brennan, Hai Tao
TOG
2008
123views more  TOG 2008»
15 years 1 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner