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TVCG
2008
144views more  TVCG 2008»
13 years 6 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
ISBI
2006
IEEE
14 years 7 months ago
Thick slice interpolation using reverse anisotropic diffusion to reduce partial volume effect
We are investigating methods to reduce partial volume effect (PVE) in medical images acquired as a series of thick slices, in particular Magnetic Resonance Imaging (MRI) of the hu...
Olivier Salvado, David L. Wilson
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
13 years 7 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
GIS
2003
ACM
14 years 7 months ago
Constructing a dem from grid-based data by computing intermediate contours
We present a technique for creating a digital elevation model (DEM) from grid-based contour data. The method computes new, intermediate contours in between existing isolines. Thes...
Michael B. Gousie, Wm. Randolph Franklin
SI3D
2010
ACM
13 years 11 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher