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» Building Explainable Artificial Intelligence Systems
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AGI
2011
14 years 1 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk
WWW
2005
ACM
15 years 10 months ago
Learning domain ontologies for Web service descriptions: an experiment in bioinformatics
The reasoning tasks that can be performed with semantic web service descriptions depend on the quality of the domain ontologies used to create these descriptions. However, buildin...
Marta Sabou, Chris Wroe, Carole A. Goble, Gilad Mi...
FLAIRS
2007
15 years 5 days ago
Autonomous Classification of Knowledge into an Ontology
Ontologies are an increasingly important tool in knowledge representation, as they allow large amounts of data to be related in a logical fashion. Current research is concentrated...
Matthew E. Taylor, Cynthia Matuszek, Bryan Klimt, ...
ECAI
1998
Springer
15 years 2 months ago
Diagnosis of Active Systems
Abstract: Lazy computation is not new in model-based diagnosis of active systems (and of discreteevent systems in general). Up to a decade ago, diagnosis methods for discrete-event...
Pietro Baroni, Gianfranco Lamperti, Paolo Pogliano...
ECAL
1999
Springer
15 years 2 months ago
Dynamical Systems Game
The “social dilemma” is a problem inherent in forming and maintaining cooperation among selfish individuals, and is of fundamental importance in the biological and social sci...
Eizo Akiyama, Kunihiko Kaneko