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» Building Virtual Human Body from Video
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96
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FGR
2006
IEEE
102views Biometrics» more  FGR 2006»
15 years 6 months ago
Robust Spotting of Key Gestures from Whole Body Motion Sequence
Robust gesture recognition in video requires segmentation of the meaningful gestures from a whole body gesture sequence. This is a challenging problem because it is not straightfo...
Hee-Deok Yang, A-Yeon Park, Seong-Whan Lee
VMV
2003
164views Visualization» more  VMV 2003»
15 years 1 months ago
A Parallel Framework for Silhouette-Based Human Motion Capture
This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are e...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
103
Voted
ECCV
2002
Springer
16 years 2 months ago
Recognizing and Tracking Human Action
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Josephine Sullivan, Stefan Carlsson
204
Voted
COMPSYSTECH
2010
14 years 11 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis
PG
2002
IEEE
15 years 5 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...