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» Building Virtual Human Body from Video
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93
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MM
2006
ACM
132views Multimedia» more  MM 2006»
15 years 6 months ago
Collaborative dancing in tele-immersive environment
We present a study of collaborative dancing between remote dancers in a tele-immersive environment which features 3D full and real body capturing, wide field of view, multi-displ...
Zhenyu Yang, Bin Yu, Wanmin Wu, Ross Diankov, Ruze...
99
Voted
ACMACE
2006
ACM
15 years 6 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
SI3D
1992
ACM
15 years 4 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
95
Voted
AAAI
2000
15 years 1 months ago
The TheaterLoc Virtual Application
Although much has been written about various information integration technologies, little has been said regarding how to combine these technologies together to build an entire &qu...
Greg Barish, Craig A. Knoblock, Yi-Shin Chen, Stev...
BLISS
2009
IEEE
15 years 1 months ago
Gait Recognition Using Shadow Analysis
The exploitation of biometrics information in human shadow silhouettes (shadow biometrics), derived from video imagery after processing by gait analysis methods opens new avenues ...
Yumi Iwashita, Adrian Stoica