We present a study of collaborative dancing between remote dancers in a tele-immersive environment which features 3D full and real body capturing, wide field of view, multi-displ...
Zhenyu Yang, Bin Yu, Wanmin Wu, Ross Diankov, Ruze...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
Although much has been written about various information integration technologies, little has been said regarding how to combine these technologies together to build an entire &qu...
Greg Barish, Craig A. Knoblock, Yi-Shin Chen, Stev...
The exploitation of biometrics information in human shadow silhouettes (shadow biometrics), derived from video imagery after processing by gait analysis methods opens new avenues ...