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» Building Virtual Human Body from Video
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101
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ICCV
2009
IEEE
1075views Computer Vision» more  ICCV 2009»
16 years 5 months ago
LabelMe video: Building a Video Database with Human Annotations
Currently, video analysis algorithms suffer from lack of information regarding the objects present, their interactions, as well as from missing comprehensive annotated video dat...
Jenny Yuen, Bryan Russell, Ce Liu, Antonio Torralb...
126
Voted
CVPR
2003
IEEE
16 years 2 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade
88
Voted
CHI
2009
ACM
16 years 1 months ago
Physical heart in a virtual body
In this video we present a special guitar that combines physical acoustic properties with virtual capabilities. A wooden resonator - a unique, replaceable piece of wood that gives...
Amit Zoran, Marco Coppiardi, Paula Aguilera, Patti...
137
Voted
CVPR
2010
IEEE
1256views Computer Vision» more  CVPR 2010»
15 years 8 months ago
Multisensor-Fusion for 3D Full-Body Human Motion Capture
DATA available at http://www.tnt.uni-hannover.de/project/MPI08_Database/! In this work, we present an approach to fuse video with orientation data obtained from extended iner...
Gerard Pons-Moll, Andreas Baak, Thomas Helten, Mei...
ICRA
2009
IEEE
190views Robotics» more  ICRA 2009»
15 years 7 months ago
Whole body motion primitive segmentation from monocular video
Abstract— This paper proposes a novel approach for motion primitive segmentation from continuous full body human motion captured on monocular video. The proposed approach does no...
Dana Kulic, Dongheui Lee, Yoshihiko Nakamura