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» Building a Game Development Program
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C5
2008
IEEE
15 years 4 months ago
Remote Opportunities: A Rethinking and Retooling
Introducing technology as a sustainable means of creating, connecting, and collaborating introduces the need to carefully consider subtle aspects of deployment strategies and supp...
Yagiz Onat Yazir, Katherine Gunion, Christopher Pe...
PERCOM
2007
ACM
15 years 9 months ago
Expressing Sensor Network Interaction Patterns Using Data-Driven Macroprogramming
Wireless Sensor Networks (WSNs) are increasingly being employed as a key building block of pervasive computing infrastructures, owing to their ability to be embedded within the re...
Animesh Pathak, Luca Mottola, Amol Bakshi, Viktor ...
ISI
2007
Springer
15 years 3 months ago
Design and Implementation of a Middleware for Sentient Spaces
— Surveillance is an important task for guaranteeing the security of individuals. Being able to intelligently monitor the activity in given spaces is essential to achieve such su...
Bijit Hore, Hojjat Jafarpour, Ramesh Jain, Shengyu...
HVC
2005
Springer
97views Hardware» more  HVC 2005»
15 years 3 months ago
An Extensible Open-Source Compiler Infrastructure for Testing
Testing forms a critical part of the development process for large-scale software, and there is growing need for automated tools that can read, represent, analyze, and transform th...
Daniel J. Quinlan, Shmuel Ur, Richard W. Vuduc
MSE
2002
IEEE
119views Hardware» more  MSE 2002»
15 years 2 months ago
Narnia: A Virtual Machine for Multimedia Communication Services
Narnia is middleware that helps programmers build multimedia communication services. This middleware ollection of familiar programming abstractions— including events, event hand...
Mauricio Cortes, J. Robert Ensor