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» Building a Game Development Program
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EUROSYS
2007
ACM
15 years 6 months ago
Dryad: distributed data-parallel programs from sequential building blocks
Dryad is a general-purpose distributed execution engine for coarse-grain data-parallel applications. A Dryad application combines computational “vertices” with communication ...
Michael Isard, Mihai Budiu, Yuan Yu, Andrew Birrel...
548
Voted

Book
2244views
16 years 5 months ago
Let's Build a Scripting Engine-Compiler - Blunt Axe Basic Project
"Bxbasic is presented as a programming tutorial, to develop and construct a Console Mode Scripting Engine and Byte Code Compiler. The Bxbasic dialect, included here, is a sub...
S. Arbayo
CISIS
2008
IEEE
15 years 4 months ago
Integrating Shadows in Model Driven Engineering for Agile Software Development
Shadows are well known as a programming language feature in the application area of MUDs (a certain type of multi-player online game). We argue that agile methodologies can be enh...
Marc Conrad, Marianne Huchard, Thomas Preuss
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
15 years 9 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
CLEIEJ
2010
14 years 7 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...