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CORR
2008
Springer
125views Education» more  CORR 2008»
14 years 9 months ago
Semidefinite programming for N-Player Games
Abstract. We introduce two min-max problems: the first problem is to minimize the supremum of finitely many rational functions over a compact basic semi-algebraic set whereas the s...
Rida Laraki, Jean B. Lasserre
IASTEDSEA
2004
14 years 11 months ago
A component model for building systems software
OpenCOM v2 is our experimental language-independent component-based systems-building technology. OpenCOM offers more than merely a component-based programming model. First, it is ...
Geoff Coulson, Gordon S. Blair, Paul Grace, Ackbar...
CONCUR
2008
Springer
14 years 11 months ago
Strategy Construction for Parity Games with Imperfect Information
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...
Dietmar Berwanger, Krishnendu Chatterjee, Laurent ...
77
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IPPS
2007
IEEE
15 years 3 months ago
Explaining StGermain: An aspect oriented environment for building extensible computational mechanics modeling software
HPC scientific computational models are notoriously difficult to develop, debug, and maintain. The reasons for this are multifaceted — including difficulty of parallel programm...
Steve Quenette, Louis Moresi, P. D. Sunter, Bill F...
FECS
2010
131views Education» more  FECS 2010»
14 years 7 months ago
The Mythical Creature Approach - A Simulation Alternative to Building Computer Architectures
In this paper, we present a method to help teach computer architecture (or computer organization) by developing an in class system where the students, themselves, compile high-leve...
Peter Jamieson, Darrel Davis, Brooke Spangler