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CORR
2008
Springer
125views Education» more  CORR 2008»
15 years 5 days ago
Semidefinite programming for N-Player Games
Abstract. We introduce two min-max problems: the first problem is to minimize the supremum of finitely many rational functions over a compact basic semi-algebraic set whereas the s...
Rida Laraki, Jean B. Lasserre
145
Voted
IASTEDSEA
2004
15 years 1 months ago
A component model for building systems software
OpenCOM v2 is our experimental language-independent component-based systems-building technology. OpenCOM offers more than merely a component-based programming model. First, it is ...
Geoff Coulson, Gordon S. Blair, Paul Grace, Ackbar...
CONCUR
2008
Springer
15 years 1 months ago
Strategy Construction for Parity Games with Imperfect Information
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...
Dietmar Berwanger, Krishnendu Chatterjee, Laurent ...
IPPS
2007
IEEE
15 years 6 months ago
Explaining StGermain: An aspect oriented environment for building extensible computational mechanics modeling software
HPC scientific computational models are notoriously difficult to develop, debug, and maintain. The reasons for this are multifaceted — including difficulty of parallel programm...
Steve Quenette, Louis Moresi, P. D. Sunter, Bill F...
FECS
2010
131views Education» more  FECS 2010»
14 years 10 months ago
The Mythical Creature Approach - A Simulation Alternative to Building Computer Architectures
In this paper, we present a method to help teach computer architecture (or computer organization) by developing an in class system where the students, themselves, compile high-leve...
Peter Jamieson, Darrel Davis, Brooke Spangler