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» Building a Game Development Program
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CODES
2009
IEEE
15 years 1 months ago
Building heterogeneous reconfigurable systems with a hardware microkernel
Field Programmable Gate Arrays (FPGAs) have long held the promise of allowing designers to create systems with performance levels close to custom circuits but with a softwarelike ...
Jason Agron, David L. Andrews
ICCS
2007
Springer
15 years 1 months ago
Building Verifiable Sensing Applications Through Temporal Logic Specification
Abstract. Sensing is at the core of virtually every DDDAS application. Sensing applications typically involve distributed communication and coordination over large self-organized n...
Asad Awan, Ahmed H. Sameh, Suresh Jagannathan, Ana...
ACSC
2010
IEEE
14 years 4 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
IWAN
2000
Springer
15 years 1 months ago
Two Rule-Based Building-Block Architectures for Policy-Based Network Control
Policy-based networks can be customized by users by injecting programs called policies into the network nodes. So if general-purpose functions can be specified in a policy-based ne...
Yasusi Kanada
SIGADA
1998
Springer
15 years 1 months ago
Building Fault Tolerant Distributed Systems Using IP Multicast
Our institute has been developing the only publicly available implementation of the Ada 95 Distributed Systems Annex for several years in strong collaboration with Ada Core Techno...
Samuel Tardieu, Laurent Pautet