Sciweavers

856 search results - page 86 / 172
» Building a Game Development Program
Sort
View
121
Voted
ILP
2004
Springer
15 years 5 months ago
Macro-Operators Revisited in Inductive Logic Programming
For the last ten years a lot of work has been devoted to propositionalization techniques in relational learning. These techniques change the representation of relational problems t...
Érick Alphonse

Source Code
2556views
16 years 10 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
ICML
2003
IEEE
16 years 1 months ago
Planning in the Presence of Cost Functions Controlled by an Adversary
We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a rob...
H. Brendan McMahan, Geoffrey J. Gordon, Avrim Blum
ICSE
2012
IEEE-ACM
13 years 2 months ago
Continuous social screencasting to facilitate software tool discovery
—The wide variety of software development tools available today have a great potential to improve the way developers make software, but that potential goes unfulfilled when deve...
Emerson R. Murphy-Hill
ATAL
2008
Springer
15 years 2 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer