Motion and interaction with the environment are fundamentally
intertwined. Few people-tracking algorithms exploit
such interactions, and those that do assume that surface
geomet...
This paper presents an observer-based approach to the determination of environment forces acting on a rigid body. Actuation forces, measured positions and orientations and identi ...
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...
— This paper proposes a simple passivity-based disturbance rejection scheme for force-controllable biped humanoids. The disturbance rejection by force control is useful not only ...
Simulating realistic human-like figures is still a challenging task when dynamics is involved. For example, making a virtual human jump to a given position requires to control the...