A calibrated camera is essential for computer vision systems. The prime reason being that such a camera acts as an angle measuring device. Once the camera is calibrated, applicati...
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
This paper describes an imagingsystem that has been designed specifically for the purpose of recovering egomotion and structure from video. The system consists of six cameras in a...
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...