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CVIU
2007
152views more  CVIU 2007»
15 years 12 days ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
87
Voted
ICCV
2009
IEEE
1407views Computer Vision» more  ICCV 2009»
16 years 5 months ago
Superresolution Texture Maps for Multiview Reconstruction
We study the scenario of a multiview setting, where several calibrated views of a textured object with known surface geometry are available. The objective is to estimate a diffu...
Bastian Goldluecke, Daniel Cremers
PAMI
2007
219views more  PAMI 2007»
14 years 12 months ago
Shape Estimation Using Polarization and Shading from Two Views
—This paper presents a novel method for 3D surface reconstruction that uses polarization and shading information from two views. The method relies on the polarization data acquir...
Gary Atkinson, Edwin R. Hancock
94
Voted
CVPR
2007
IEEE
16 years 2 months ago
Light Fall-off Stereo
We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
3DIM
2007
IEEE
15 years 4 months ago
Examplar-based Shape from Shading
Traditional Shape-from-Shading (SFS) techniques aim to solve an under-constrained problem: estimating depth map from one single image. The results are usually brittle from real im...
Xinyu Huang, Jizhou Gao, Liang Wang, Ruigang Yang