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148
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SI3D
2005
ACM
15 years 7 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
106
Voted
SIGCSE
2005
ACM
125views Education» more  SIGCSE 2005»
15 years 7 months ago
Efficient use of robots in the undergraduate curriculum
In this paper we describe how a single Khepera II robot was used for an assignment in a senior level course on graphical user interface implementation. The assignment required eac...
Judith Challinger
RT
2005
Springer
15 years 7 months ago
Real Illumination from Virtual Environments
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the syst...
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen...
126
Voted
SIGGRAPH
2010
ACM
15 years 6 months ago
Learning behavior styles with inverse reinforcement learning
We present a method for inferring the behavior styles of character controllers from a small set of examples. We show that a rich set of behavior variations can be captured by dete...
Seong Jae Lee, Zoran Popovic
SIGGRAPH
1996
ACM
15 years 6 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha