In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
In this paper, we first present a survey of existing color buffer compression algorithms. After that, we introduce a new scheme based on an exactly reversible color transform, si...
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-M&oum...
The requirement to change scale frequently is common to many 2D and 3D applications. Users must “zoom in” to examine details and “zoom out” to appreciate the context. This...