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AAAI
1994
15 years 2 months ago
Dead-End Driven Learning
The paper evaluates the eectiveness of learning for speeding up the solution of constraint satisfaction problems. It extends previous work (Dechter 1990) by introducing a new and ...
Daniel Frost, Rina Dechter
AIIDE
2007
15 years 3 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
132
Voted
MATES
2009
Springer
15 years 7 months ago
Towards a Taxonomy of Decision Making Problems in Multi-Agent Systems
Abstract. Taxonomies in the area of Multi-Agent Systems (MAS) classify problems according to the underlying principles and assumptions of the agents’ abilities, rationality and i...
Christian Guttmann
117
Voted
AAI
1999
125views more  AAI 1999»
15 years 14 days ago
Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents
Lifelike animated agents for knowledge-based learning environments can provide timely, customized advice to support students' problem solving. Because of their strong visual ...
James C. Lester, Jennifer L. Voerman, Stuart G. To...
CI
2002
92views more  CI 2002»
15 years 18 days ago
Model Selection in an Information Economy: Choosing What to Learn
As online markets for the exchange of goods and services become more common, the study of markets composed at least in part of autonomous agents has taken on increasing importance...
Christopher H. Brooks, Robert S. Gazzale, Rajarshi...