We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Reinforcement learning problems are commonly tackled with temporal difference methods, which attempt to estimate the agent's optimal value function. In most real-world proble...
Reinforcement learning (RL) can be impractical for many high dimensional problems because of the computational cost of doing stochastic search in large state spaces. We propose a ...
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
In this paper we present a natural language virtual tutoring system that has been developed to assist students during the learning process. For this purpose, we have used several ...