Abstract. We investigate a strategy for reconstructing of buildings from multiple (uncalibrated) images. In a similar manner to the Facade approach we first generate a coarse piece...
In this paper we present a method to derive 3D shape and surface texture of a human face from a single image. The method draws on a general flexible 3D face model which is "le...
—We present a new 3D reconstruction pipeline for digital preservation of natural and cultural assets. This application requires high quality results, making time and space constr...
Alexandre Vrubel, Olga Regina Pereira Bellon, Luci...
Visual object tracking can be considered as a figure-ground classification task. In this paper, different features are used to generate a set of likelihood maps for each pixel i...
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...