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PG
2003
IEEE
15 years 2 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
VISUALIZATION
2003
IEEE
15 years 2 months ago
A Constraint-Based Technique for Haptic Volume Exploration
We present a haptic rendering technique that uses directional constraints to facilitate enhanced exploration modes for volumetric datasets. The algorithm restricts user motion in ...
Milan Ikits, J. Dean Brederson, Charles D. Hansen,...
84
Voted
VISUALIZATION
2002
IEEE
15 years 2 months ago
Interactive Spectral Volume Rendering
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
Steven Bergner, Torsten Möller, Mark S. Drew,...
AE
2001
Springer
15 years 2 months ago
Markov Random Field Modelling of Royal Road Genetic Algorithms
Abstract. Markov Random Fields (MRFs) 5] are a class of probabalistic models that have been applied for many years to the analysis of visual patterns or textures. In this paper, ou...
Deryck F. Brown, A. Beatriz Garmendia-Doval, John ...
SIGGRAPH
2010
ACM
15 years 2 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...