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SIGGRAPH
1991
ACM
15 years 1 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
RAS
2002
115views more  RAS 2002»
14 years 9 months ago
Towards vision-based safe landing for an autonomous helicopter
Autonomous landing is a challenging problem for aerial robots. An autonomous landing manoeuver depends largely on two capabilities: the decision of where to land and the generatio...
Pedro J. Garcia-Pardo, Gaurav S. Sukhatme, James F...
AIIDE
2009
14 years 11 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
GRAPHITE
2007
ACM
15 years 1 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
CGF
2005
95views more  CGF 2005»
14 years 9 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...