Many large-scale production applications often have very long executions times and require periodic data checkpoints in order to save the state of the computation for program rest...
Wei-keng Liao, Avery Ching, Kenin Coloma, Alok N. ...
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
As reconfigurable computing hardware and in particular FPGA-based systems-on-chip comprise an increasing number of processor and accelerator cores, supporting sharing and synchroni...
Martin Labrecque, Mark Jeffrey, J. Gregory Steffan
—Due to increase in demand for reconfigurability in embedded systems, real-time task scheduling is challenged by non-negligible reconfiguration overheads. If such overheads are n...
Protocol and system designers use verification techniques to analyze a system's correctness properties. Network operators need verification techniques to ensure the "cor...