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» Challenges for Network Computer Games
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ESTIMEDIA
2009
Springer
15 years 1 months ago
Efficient execution of Kahn process networks on multi-processor systems using protothreads and windowed FIFOs
As single-processor systems are ceasing to scale effectively, multi-processor systems are becoming more and more popular. While there are many challenges of designing multi-process...
Wolfgang Haid, Lars Schor, Kai Huang, Iuliana Baci...
115
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PERCOM
2006
ACM
15 years 9 months ago
Sensor Networks For Smart Roads
This paper proposes the use of a wireless sensor network of “cat’s eye” augmented with embedded processing, communication, and sensing capabilities to monitor vehicle behavi...
Marcin Karpinski, Aline Senart, Vinny Cahill
SIGCOMM
2010
ACM
15 years 3 months ago
Helios: a hybrid electrical/optical switch architecture for modular data centers
The basic building block of ever larger data centers has shifted from a rack to a modular container with hundreds or even thousands of servers. Delivering scalable bandwidth among...
Nathan Farrington, George Porter, Sivasankar Radha...
NOSSDAV
2004
Springer
15 years 8 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
ACSC
2007
IEEE
15 years 9 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro