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» Challenges for Network Computer Games
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139
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NETGAMES
2003
ACM
15 years 8 months ago
Priority-based distribution trees for application-level multicast
In this paper, we propose a novel multicast routing algorithm that is based on application-level priorities and network characteristics: The application may specify an individual ...
Jürgen Vogel, Jörg Widmer, Dirk Farin, M...
CONEXT
2007
ACM
15 years 7 months ago
Internet economics: the use of Shapley value for ISP settlement
Within the current Internet, autonomous ISPs implement bilateral agreements, with each ISP establishing agreements that suit its own local objective to maximize its profit. Peerin...
Richard T. B. Ma, Dah-Ming Chiu, John C. S. Lui, V...
127
Voted
CHI
2010
ACM
15 years 2 months ago
Social tagging revamped: supporting the users' need of self-promotion through persuasive techniques
People share pictures online to increase their social presence. However, recent studies have shown that most of the content shared in social networks is not looked at by peers. Pr...
Mauro Cherubini, Alejandro Gutierrez, Rodrigo de O...
SAC
2008
ACM
15 years 3 months ago
Publish/subscribe architecture for mobile ad hoc networks
Publish/Subscribe architectures have been widely studied and applied in wired networks. However, their deployment on mobile ad hoc networks still presents a lot of challenges. Thi...
Cristiano G. Rezende, Bruno P. S. Rocha, Antonio A...
IEEEARES
2008
IEEE
15 years 10 months ago
Making Multi-Dimensional Trust Decisions on Inter-Enterprise Collaborations
—Enterprise computing is moving towards more open, collaborative systems. Joining a business network must be made efficient, despite the technical and semantic interoperability ...
Sini Ruohomaa, Lea Kutvonen