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» Challenges for Network Computer Games
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VRML
2006
ACM
15 years 10 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
IPPS
2007
IEEE
15 years 10 months ago
Gossip-based Reputation Aggregation for Unstructured Peer-to-Peer Networks
: Peer-to-Peer (P2P) reputation systems are needed to evaluate the trustworthiness of participating peers and to combat selfish and malicious peer behaviors. The reputation system ...
Runfang Zhou, Kai Hwang
TPDS
2008
196views more  TPDS 2008»
15 years 4 months ago
End-to-End Energy Management in Networked Real-Time Embedded Systems
Recent technological advances have opened up a wide range of distributed real-time applications involving battery-driven embedded devices with local processing and wireless communi...
G. Sudha Anil Kumar, Govindarasu Manimaran, Zhengd...
DAC
2004
ACM
16 years 5 months ago
Security as a new dimension in embedded system design
The growing number of instances of breaches in information security in the last few years has created a compelling case for efforts towards secure electronic systems. Embedded sys...
Srivaths Ravi, Paul C. Kocher, Ruby B. Lee, Gary M...
COORDINATION
2009
Springer
16 years 4 months ago
Enhanced Coordination in Sensor Networks through Flexible Service Provisioning
: Heterogeneous wireless sensor networks represent a challenging programming environment. Servilla addresses this by offering a new middleware framework that provides service provi...
Chien-Liang Fok, Gruia-Catalin Roman, Chenyang Lu