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» Challenges for Virtual Humans in Human Computing
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IJCNN
2000
IEEE
15 years 8 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
152
Voted
CANDC
2005
ACM
15 years 7 months ago
Computational schemes for biomimetic sculpture
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
CHI
2008
ACM
16 years 5 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
CHI
2004
ACM
16 years 5 months ago
All together now: visualizing local and remote actors of localized activity
We present All Together Now (ATN), a tool for visualizing localized activities involving both local and remote actors. ATN presents each user with a webpage containing a common vi...
Scott Lederer, Jeffrey Heer
HAPTICS
2002
IEEE
15 years 10 months ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill