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» Characterizing and understanding game reviews
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PPPJ
2003
ACM
13 years 11 months ago
A noughts and crosses Java applet to teach programming to primary school children
We report on a continuing study into teaching programming to pre-teens school-children, with some as young as seven years old. As part of the study we aim to test childrens’ alg...
J. Paul Gibson
CONCUR
1995
Springer
13 years 9 months ago
Characterizing Behavioural Congruences for Petri Nets
Abstract. We exploit a notion of interface for Petri nets in order to design a set of net combinators. For such a calculus of nets, we focus on the behavioural congruences arising ...
Mogens Nielsen, Lutz Priese, Vladimiro Sassone
FPLAY
2008
13 years 7 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CHI
2006
ACM
14 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
HICSS
2007
IEEE
159views Biometrics» more  HICSS 2007»
14 years 17 days ago
Patch Review Processes in Open Source Software Development Communities: A Comparative Case Study
In spite of the overwhelming success of Free/Open Source Software (F/OSS) like Apache and GNU/Linux, there is a limited understanding of the processes and methodologies that speci...
Jai Asundi, Rajiv Jayant