—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
This paper presents a framework for recognising realistic human actions captured from unconstrained environments. The novelties of this work lie in three aspects. First, we propos...
Matteo Bregonzio, Jian Li, Shaogang Gong, Tao Xian...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
In dimensionality reduction approaches, the data are typically embedded in a Euclidean latent space. However for some data sets this is inappropriate. For example, in human motion...
Raquel Urtasun, David J. Fleet, Andreas Geiger, Jo...
Optical motion capture can be classified as an inference problem: given the data produced by a set of cameras, the aim is to extract the hidden state, which in this case encodes t...