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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...

Publication
232views
14 years 8 months ago
Measurement in 802.11 Wireless Networks and its Applications
Ease of deployment, wireless connectivity and ubiquitous mobile on-the-go computing has made the IEEE 802.11 the most widely deployed Wireless Local Area Network (WLAN) sta...
Malik Ahmad Yar Khan
GLOBECOM
2010
IEEE
14 years 8 months ago
Multicasting in Delay Tolerant Networks: Delegation Forwarding
Delay tolerant networks (DTNs) are a kind of wireless mobile network which may lack continuous network connectivity. Multicast supports the distribution of data to a group of users...
Yunsheng Wang, Xiaoguang Li, Jie Wu
CCS
2001
ACM
15 years 2 months ago
The performance of public key-enabled kerberos authentication in mobile computing applications
Authenticating mobile computing users can require a significant amount of processing and communications resources— particularly when protocols based on public key encryption are...
Alan Harbitter, Daniel A. Menascé
MOBIHOC
2009
ACM
15 years 10 months ago
Predict and relay: an efficient routing in disruption-tolerant networks
Routing is one of the most challenging open problems in disruption-tolerant networks (DTNs) because of the shortlived wireless connectivity environment. To deal with this issue, r...
Quan Yuan, Ionut Cardei, Jie Wu