This paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the ...
The development of increasingly complex multimedia applications calls for new methodologies for the organization and retrieval of still images and video sequences. Query and retri...
A common problem in moving object databases (MOD) is the reconstruction of a trajectory from a trajectory sample (i.e., a finite sequence of time-space points). A typical solution...
Alejandro A. Vaisman, Bart Kuijpers, Bart Moelans,...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
In this paper we consider the problem of segmenting multiple rigid motions using multi?frame point correspondence data. The main idea of the method is to group points according to...
Roberto Lublinerman, Mario Sznaier, Octavia I. Cam...