A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
In this paper, we present a methodology for designing a pipeline of accelerators for an application. The application is modeled using sequential C language with simple stylization...
While clusters of commodity servers and switches are the most popular form of large-scale parallel computers, many programs are not easily parallelized for execution upon them. In...
Hanjun Kim, Arun Raman, Feng Liu, Jae W. Lee, Davi...
Collaborating users need to move terabytes of data among their sites, often involving multiple protocols. This process is very fragile and involves considerable human involvement ...
When utilizing reconfigurable hardware there are many applications that will require more memory than is available in a single hardware block. While FPGAs have tools and mechanisms...