We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
In this paper we try to consider a Web page as information with social aspects. Each Web page is the result of invisible social interaction. This interaction between different gro...
The Social Web is successfully established and poised for continued growth. Web 2.0 applications such as blogs, bookmarking, music, photo and video sharing systems are among the m...
Avare Stewart, Ernesto Diaz-Aviles, Wolfgang Nejdl...
Involvement is an important mediating factor in judgements concerning user experience. Concept mapping was used to further understand and define the construct of involvement withi...
Nele Van den Ende, Jettie Hoonhout, Lydia Meesters
This paper proposes after-action review (AAR) with Human-Virtual human (H-VH) experiences. H-VH experiences are seeing increased use in training for real-world, H-H experiences. T...