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DATE
2002
IEEE
161views Hardware» more  DATE 2002»
15 years 7 months ago
Hardware/Software Trade-Offs for Advanced 3G Channel Coding
Third generation’s wireless communications systems comprise advanced signal processing algorithms that increase the computational requirements more than ten-fold over 2G’s sys...
Heiko Michel, Alexander Worm, Norbert Wehn, Michae...
MATES
2009
Springer
15 years 8 months ago
Unifying JIAC Agent Development with AWE
In this paper we describe the Agent World Editor, a tool for designing multi-agent systems and generating executable agent code. The tool also unifies the handling of different a...
Marco Lützenberger, Tobias Küster, Axel ...
DAC
2006
ACM
15 years 8 months ago
Buffer memory optimization for video codec application modeled in Simulink
Reduction of the on-chip memory size is a key issue in video codec system design. Because video codec applications involve complex algorithms that are both data-intensive and cont...
Sang-Il Han, Xavier Guerin, Soo-Ik Chae, Ahmed Ami...
HIPS
1998
IEEE
15 years 6 months ago
Parallel and Distributed Programming with Pthreads and Rthreads
This paper describes Rthreads (Remote threads), a software distributed shared memory system that supports sharing of global variables on clusters of computers with physically dist...
Bernd Dreier, Markus Zahn, Theo Ungerer
101
Voted
IPPS
1996
IEEE
15 years 6 months ago
Resource Placement in Torus-Based Networks
This paper investigates methods to locate system resources, such as expensive hardware or software modules, to provide the most effective cost / performance tradeoffs in a torus p...
Myung M. Bae, Bella Bose