Sciweavers

2797 search results - page 313 / 560
» Code query by example
Sort
View
SAC
2009
ACM
15 years 8 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
145
Voted
CSREAESA
2008
15 years 5 months ago
A Middleware for Model-Based Embedded Systems
To deal with the increasing complexity of embedded real-time systems the model-driven development approach has proven to be beneficial. The reduction of complexity achieved by the ...
Wolfgang Haberl, Jan Birke, Uwe Baumgarten
PPSC
1997
15 years 5 months ago
High-Performance Object-Oriented Scientific Programming in Fortran 90
We illustrate how Fortran 90 supports object-oriented concepts by example of plasma particle computations on the IBM SP. Our experience shows that Fortran 90 and object-oriented m...
Charles D. Norton, Viktor K. Decyk, Boleslaw K. Sz...
JSAC
2008
106views more  JSAC 2008»
15 years 4 months ago
A Low-Complexity Detector for Large MIMO Systems and Multicarrier CDMA Systems
We consider large MIMO systems, where by `large' we mean number of transmit and receive antennas of the order of tens to hundreds. Such large MIMO systems will be of immense i...
K. Vishnu Vardhan, Saif K. Mohammed, Ananthanaraya...
JSA
2000
175views more  JSA 2000»
15 years 4 months ago
Complete worst-case execution time analysis of straight-line hard real-time programs
In this article, the problem of finding a tight estimate on the worst-case execution time (WCET) of a real-time program is addressed. The analysis is focused on straight-line code...
Friedhelm Stappert, Peter Altenbernd