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ATAL
2010
Springer
14 years 10 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
FOCS
2009
IEEE
15 years 4 months ago
Convergence to Equilibrium in Local Interaction Games
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
Andrea Montanari, Amin Saberi
ICON
2007
IEEE
15 years 3 months ago
Myth: An Accurate and Scalable Network Coordinate System under High Node Churn Rate
—Network coordinate (NC) system is an efficient mechanism to predict Internet distance (latency) with limited times of measurement. In this paper, we focus on the node churn pro...
Yang Chen, Genyi Zhao, Ang Li, Beixing Deng, Xing ...
JSAC
2006
96views more  JSAC 2006»
14 years 9 months ago
Price-based distributed algorithms for rate-reliability tradeoff in network utility maximization
Abstract--The current framework of network utility maximization for rate allocation and its price-based algorithms assumes that each link provides a fixed-size transmission "p...
Jang-Won Lee, Mung Chiang, A. Robert Calderbank
NOSSDAV
1995
Springer
15 years 1 months ago
Meeting Arbitrary QoS Constraints Using Dynamic Rate Shaping of Coded Digital Video
Abstract. We introduce the concept of Dynamic Rate Shaping, a technique to adapt the rate ofcompressed video bitstreams MPEG-1, MPEG2, H.261, as well as JPEG to dynamically varyi...
Alexandros Eleftheriadis, Dimitris Anastassiou