We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
In this paper we present an approach to analyzing the social behaviors that occur in a typical office space. We describe a system consisting of over 200 motion sensors connected ...
Christopher Richard Wren, Yuri A. Ivanov, Ishwinde...
Personal media collections are often viewed and managed along the social dimension, the places we spend time at and the people we see, thus tools for extracting and using this inf...
Over the last few years, social network systems have greatly increased users’ involvement in online content creation and annotation. Since such systems usually need to deal with...
Ivan Ivanov, Peter Vajda, Lutz Goldmann, Jong-Seok...