Internet-based virtual worlds (VWs) have emerged as a popular form of collaborative virtual environment. Most have offered only text chat for user communication; however several V...
Users of social networking services can connect with each other by forming communities for online interaction. Yet as the number of communities hosted by such websites grows over ...
The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. Th...
In this paper we present a simple to implement truly online large margin version of the Perceptron ranking (PRank) algorithm, called the OAP-BPM (Online Aggregate Prank-Bayes Poin...