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» Collaboration in parallel worlds
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WWW
2005
ACM
16 years 1 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
123
Voted
VRML
1999
ACM
15 years 4 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
ETS
2000
IEEE
156views Hardware» more  ETS 2000»
15 years 12 days ago
Parallel On-Line and In-Class Sections of "Writing for the Professions": A Practical Experiment
This paper describes experiences with on-line and in-class sections of a writing-intensive course, including a collaborative library literacy unit. It reports on a mid-semester so...
Victoria Hay, Dennis Isbell
112
Voted
ICPR
2004
IEEE
16 years 1 months ago
Parallel Tracking of All Soccer Players by Integrating Detected Positions in Multiple View Images
Soccer, one of the popular sports around the world, is often broadcasted on TV, and various researches have done on soccer scene images such as strategy analysis, scene recovery, ...
Hideo Saito, Sachiko Iwase
103
Voted
ICMCS
2008
IEEE
150views Multimedia» more  ICMCS 2008»
15 years 7 months ago
Parallel model combination and word recognition in soccer audio
The audio scene from broadcast soccer can be used for identifying highlights from the game. Audio cues derived from these sources provide valuable information about game events, a...
Jack H. Longton, Philip J. B. Jackson