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MM
2004
ACM
191views Multimedia» more  MM 2004»
15 years 11 months ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob
MM
2004
ACM
145views Multimedia» more  MM 2004»
15 years 11 months ago
BiReality: mutually-immersive telepresence
BiReality (a.k.a. Mutually-Immersive Telepresence) uses a teleoperated robotic surrogate to provide an immersive telepresence system for face-to-face interactions. Our goal is to ...
Norman P. Jouppi, Subu Iyer, Stan Thomas, April Sl...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 11 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
MM
2004
ACM
157views Multimedia» more  MM 2004»
15 years 11 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
PEWASUN
2004
ACM
15 years 11 months ago
A routing protocol for power constrained networks with asymmetric links
In many instances, an ad hoc network consists of nodes with different hardware and software capabilities as well as power limitations. This is the case of ad hoc grids where devi...
Guoqiang Wang, Yongchang Ji, Dan C. Marinescu, Dam...
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